Virtual Technology Review

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Virtual technology is a rapidly developing area of research with a variety of domains and applications. However, VR has certain limitations and issues that must be overcome as it develops and mature. VR isn’t accessible due to its high price and the associated hardware. There are also technical issues, including the lack of standardization.

In terms of learning, VR offers the opportunity to experience situations that may be difficult or risky to attempt in real life, like the fear of flying or exposure to a stressful situation. This is especially beneficial for treating mental health issues like PTSD and PTSD, where VR can help patients confront these experiences in a secure setting.

VR can also enhance training for professional athletes, allowing them to improve their abilities without the need to travel to specific training facilities. This can be especially beneficial in the development of perceptual-cognitive abilities, such as spatial or motor skills.

However, there is still a great deal of work to be done in the fields of theory, methodology, and the practice of teaching. Particularly, there is a need to clarify how the diverse technological and experiential aspects of VR influence learning outcomes in a variety of professional training contexts. A systematic review of the literature on this topic could assist in determining the optimal allocation of resources by identifying which VR features are crucial for different types skill training.